Home »

Vertical blanking interval

The meaning of «vertical blanking interval»

In a raster graphics display, the vertical blanking interval (VBI), also known as the vertical interval or VBLANK, is the time between the end of the final visible line of a frame or field and the beginning of the first visible line of the next frame. It is present in analog television, VGA, DVI and other signals.

In raster cathode ray tube displays, the blank level is usually supplied during this period to avoid painting the retrace line — see raster scan for details; signal sources such as television broadcasts do not supply image information during the blanking period. Digital displays usually will not display incoming data stream during the blanking interval even if present.

The VBI was originally needed because of the inductive inertia of the magnetic coils which deflect the electron beam vertically in a CRT; the magnetic field, and hence the position being drawn, cannot change instantly. Additionally, the speed of older circuits was limited. For horizontal deflection, there is also a pause between successive lines, to allow the beam to return from right to left, called the horizontal blanking interval. Modern CRT circuitry does not require such a long blanking interval, and thin panel displays require none, but the standards were established when the delay was needed (and to allow the continued use of older equipment). Blanking of a CRT may not be perfect due to equipment faults or brightness set very high; in this case a white retrace line shows on the screen, often alternating between fairly steep diagonals from right to left and less-steep diagonals back from left to right, starting in the lower right of the display.

In analog television systems the vertical blanking interval can be used for datacasting (to carry digital data), since nothing sent during the VBI is displayed on the screen; various test signals, time codes, closed captioning, teletext, CGMS-A copy-protection indicators, and various data encoded by the XDS protocol (e.g., the content ratings for V-chip use) and other digital data can be sent during this time period. In U.S. analog broadcast television, line 19 was reserved for a Ghost-canceling reference & line 21 was reserved for captioning data. The obsolete Teletext service contemplated the use of line 22 for data transmission.

The pause between sending video data is sometimes used in real time computer graphics to modify the frame buffer, or to provide a time reference for when switching the source buffer for video output can happen without causing a visible tear. This is especially true in video game systems, where the fixed frequency of the blanking period might also be used to derive in-game timing.

On many consoles there is an extended blanking period, as the console opts to paint graphics on fewer lines than the television would natively allow, permitting its output to be surrounded by a border. On some very early machines such as the Atari 2600, the programmer is in full control of video output and therefore may select their own blanking period, allowing arbitrarily few painted lines. On others such as the Nintendo Entertainment System, a predefined blanking period could be extended.

contact us full version